The National High School Federation Rules and Regulations (NHSF) will apply to all USSSA games with the following exceptions.
All games will be played as follows: •
Grades 7 thru 12 will consist of two sixteen minute halves and will use a regulation size basketball. The clock will run continuously until the last 2 minutes of the game. During the last 2 minutes of the game the clock will stop on all dead ball whistle stoppages. •
Grades 3 thru 6 will consist of two sixteen minute halves and will use the 28.5 intermediate size ball. The clock will run continuously until the last 2 minutes of the game. During the last 2 minutes of the game the clock will stop on all dead ball whistle stoppages.
Grades 1 and 2 will consist of two twelve minute halves and will use the 28.5 intermediate size ball. The clock will run continuously until the last 2 minutes of the game. During the last 2 minutes of the game the clock will stop on all dead ball whistle stoppages.
Grades 1 thru 2 will play on 8 foot goals. All other grades will play on 10 foot goals.
2. Pregame
No game will start before the scheduled time unless both coaches agree. There will be a minimum of a 5 minute warm-up period. Halftime will be 5 minutes unless both coaches agree to start earlier.
During this meeting the referee will go over rules and answer any questions. For Pool Play games the referee will flip a coin to determine the Home/Visiting teams. The Home team will keep the book, the Visiting team will keep the scoreboard (unless the facility hosting the tournament has their own person to run the board). For Bracket game the higher seed will be the Home team and the lower seed the Visiting team.
Each team is responsible for their warm-up and game balls and or any other items brought into the game. USSSA is not responsible for lost items.
3. Timeouts :
Two 30 second timeouts per half.
4. Overtime::
There will be no overtime for pool play games. 1st Overtime – 2 minutes in length. The clock WILL stop for all dead ball whistle stoppages. Each team will get 1 additional timeout. • 2nd Overtime – SUDDEN Death – 1st point wins. The clock will stop for all whistle stoppages.
5. Mercy Rule:
If a team is up by 15 points at any time they must stay inside the 3 point arc while on defense. If a team is up 20 points at the 2 minute mark the game the clock will continue to run.
6. PRESSING::
1st through 4th Grade - LAST TWO MINUTES OF EACH HALF, 3RD AND 4TH GRADE CAN PRESS. (MERCY RULE APPLIES.)
5th through 6th Grade - Pressing will be allowed.
7. Pool Standings / Brackets.:
Pool Standings Sorted on the following:
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1) Winning Percentage - Descending
2) Number Wins - Descending
3) Number Loses - Ascending
4) Tied Teams (vs. each other) Winning Pct - Descending [Not valid if all tied teams have not played each other]
5) Avg Points Allowed - Ascending
6) Avg Run Differential with a maximum of (20) - Descending
7) USSSA Points - Descending
8) Date Team Entered USSSA Database
Once past a tie breaker do not return to previous
6 .Behavior:
Fighting and gross unsportsmanlike behavior player/parent can result in ejection/suspension from more than one game and is at the discretion of the Tournament Director and / or State Director
Suspensions from USSSA sanctioned activities shall be governed by the USSSA Constitution.
If a team forfeits two games by not participating; the team will be disqualified from the event and cannot participate in bracket / tournament play.